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Like and Share to Win a FREE MasterClass Course Next Monday! [Completed]

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Have you ever wanted to learn from a legendary filmmaker, screenwriter, composer, or actor?

With MasterClass, you can.

MasterClass creates stunning online courses taught by people like Kevin Spacey, Gordon Ramsay, Werner Herzog, Aaron Sorkin, Hans Zimmer, and other master performers and artists. MasterClass courses are gorgeously shot, and each class is taught by the absolute best of the best.

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February 14, 2017 by Andrew McKay in BLOG

Adobe Team Projects and Premiere Pro with EVO Shared Storage (video)

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Collaboration is a necessity for creative teams — projects require contributions from many people and disciplines. You have your assistant editors, VFX artists, animators, audio post-team, and colorists. Until now, the norm has been to have everyone take their turn with project files — or use project locking features with EVO. But now, everyone can work on the same project, even across multiple Adobe applications.

Adobe CC Enterprise and Teams subscribers with Premiere Pro CC 2017 can now natively share, manage, and collaborate within a single team project file from anywhere in the world — a huge step forward for collaborative post production workflows with Premiere.

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February 3, 2017 by Loring Weinkauf in BLOG

Final Cut Pro X Libraries with SMB Shared Storage — First Look (video)

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Apple released Final Cut Pro X version 10.3 this month, and with it they introduced a nice bit of new functionality. Our favorite new feature in this release is definitely the announcement that Final Cut Pro now — finally! — allows its libraries to work on shared storage that uses the SMB file sharing network protocol.

In the release notes for this version Apple says “SMB 3 network support enables library access on network-attached storage devices.” This is great, because in previous versions of Final Cut Pro the library location options were effectively limited to Xsan or NFS. So yeah, now you can use FCPX libraries with SMB, which is really cool! In the past it was only possible to store your media for FCPX on SMB shares — not your libraries.

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November 17, 2016 by Loring Weinkauf in BLOG

Export to Premiere Pro is coming to ShareBrowser

We’ve created a deeper integration with Premiere Pro that can be used to quickly export media and ShareBrowser metadata directly into the NLE.

A screenshot of the Export to Premiere feature after a ShareBrowser search

A screenshot of the Export to Premiere feature after a ShareBrowser search

This year at IBC, we’re previewing a new feature in our upcoming ShareBrowser version 4.4 release that makes editors more organized.

A lot of EVO users have been looking for a way to bring the tags and comments they’ve added to media in ShareBrowser directly into Premiere so they can reference notes and shot descriptions. With Export to Premiere, they can. Now you can use ShareBrowser to preview footage, apply tags to entire folders of media, and add comments that describe individual shots. We’ve designed this feature so editors can search for footage that has been ingested and logged with ShareBrowser metadata, and with only a few clicks, import all of their selected media along with the metadata associated with it. We’re building upon the foundation of our existing Adobe Premiere workflow to extend the usefulness of ShareBrowser even deeper into the editing workflow.

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September 8, 2016 by SNS Editor in BLOG

3 Tips to Consider Before Diving into VR and 360° Video

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Many of the studios we talk to are already working on VR and 360° video on various projects. There’s no shortage of work to take on in this format, especially for creative agencies, as brands look for ways to wow their target audiences with new experiences.

VR and 360° video have grown massively in a short period of time. Projections in 2016 show the market for VR games, movies, and experiences to reach $30 billion in the next few years, with more than 20 million devices sold by 2018. But to clarify, VR and 360° video are not the same things; they are two parts of a bigger picture — immersive entertainment.

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June 29, 2016 by Andrew McKay in BLOG
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