Studio Network Solutions (SNS) Releases ShareBrowser 5.0.3 with Extensions for Final Cut Pro X and After Effects and New Amazon S3 Integration
Version 5.0.3 of the easy-to-use media management software adds direct integration into Final Cut Pro X and Adobe After Effects, along with several other new features for video teams.
ShareBrowser 5.0.3 is here! With it comes new ways to work inside of Final Cut Pro X and Adobe After Effects, support for audio file previews, new ways to explore media, and better ways to manage third party NAS storage and keep track of your cloud backups in Amazon S3.
The NAB floor opens in just a few days, and with over 1,700 companies exhibiting and over 100,000 attendees, there’s a lot to see. Thankfully, this year, you’ll have more chances than ever to see EVO Shared Storage on the NAB floor.
Choosing the right shared storage server for Adobe Premiere Pro can make or break your post-production pipeline. When a team first makes the switch from sneakernet, they learn that solving their storage and sharing woes can create new organizational problems. We recently did a Facebook live stream with Key Code Media to talk about the best ways to implement a shared workflow so that your team can get the most of out Adobe Premiere Pro using shared storage with integrated media asset management, AI, and automation.
Discover a better shared workflow for Adobe Premiere Pro.Get the latest Adobe Premiere Pro storage configuration guide and learn the ins-and-outs of setting up shared storage for Premiere Pro, and how to leverage the workflow features used by companies like MasterClass, Microsoft, and more.You'll learn about: Getting the most out of the Premiere
Launched in 2004, Hammerhead’s initial purpose was to give Dale Earnhardt Jr., NASCAR’s Most Popular Driver every year since 2003, more creative control over his personal brand. But just as Junior doesn’t just “race cars,” Hammerhead Entertainment doesn’t just “film endorsements.” The studio is creating branded content for a variety of clients — from the National Guard to Nickelodeon and PepsiCo to Penske.
The team at Bait Studio includes between 50-75 artists, and they can be working on 15-20 projects at any given time. Each project requires some combination of animation, visual effects, and/or motion graphics, which requires the use of 12-24 different applications and the ability to render projects 24 hours per day. Some of the primary tools in use by Bait Studio are Maya, Nuke, Houdini, C4D, After Effects, and Premiere, all of which perform flawlessly with EVO.