We’ve created a deeper integration with Premiere Pro that can be used to quickly export media and ShareBrowser metadata directly into the NLE. A screenshot of the Export to Premiere feature after a ShareBrowser search This year at IBC, we’re previewing a new feature in our upcoming ShareBrowser version 4.4 release that makes editors more organized. A lot of EVO users have been looking for a way to bring the tags and comments they’ve added to media in ShareBrowser directly into Premiere so they can reference notes and shot descriptions. With Export to Premiere, they can. Now you can use ShareBrowser to preview footage, apply tags to entire folders of media, and add comments that describe individual shots. We’ve designed this feature so editors can search for footage that has been ingested and logged with ShareBrowser metadata, and with only a few clicks, import all of their selected media along with the metadata associated with it. We’re building upon the foundation of our existing Adobe Premiere workflow to extend the usefulness of ShareBrowser even deeper into the editing workflow.
With their new EVO in place, the editors, designers, and producers at Creative Liquid can now work directly from a centralized location with access to all of their digital assets. They can collaborate on projects more efficiently, and they've taken back hundreds of hours of time that used to be spent waiting for files to transfer, shuttling drives back and forth from edit bays, and working around lengthy processes.
Can your system play x number of streams of my favorite codec? When you’re searching for a new shared storage system it’s common to compare a system’s published stream counts against those from different manufacturers, but there’s much more behind these numbers than meets the eye. The purpose of this article is to explain how stream counts can be generated, and highlight some of the less obvious things that can affect a shared storage system’s ability to do (or not do!) a certain number of streams of video playback. We think it’s important when making comparisons to understand how stream counts are generated, and to know what other factors can affect streaming performance and playback. We will also explain some of the ways we generate our own video stream counts and discuss why we get them that way. Part 1 (This is a two-part article. Part 2 explores the stream count topic more deeply and can be found here.) Getting stream counts There are several ways to estimate stream counts, and it won’t always be clear to see how a system’s stream counts were measured just by looking at “the chart,” so trying to use these metrics to compare one system to another can be kind of tricky at best, and misleading at worst. The process a storage manufacturer must go through to determine a system’s stream count is challenging to do accurately and repeatably; it requires testing in a methodical way, with real applications and a vast array of different kinds of hardware and software.
The BCM studio is setup to enable any workstation to work on any application, and every room in the facility allows for 4K & HD output. All of the workstations are connected via 10Gb Ethernet and GbE to the EVO server array, which is housed in the studio's equipment room. Many of their projects are edited on Adobe Premiere Pro. "Being able to protect our projects is big," says Biscardi. "More than anything it's huge peace of mind. The project locking is taking care of the kinds of things you don't want to think about while you're working."
Gorilla required heavy editing, VFX work, and a fast turnaround time. The production team of six editors, three VFX artists, one Colorist and a Composer needed to easily access project files. With EVO's video project and sharing abilities, the team was able to access their files simultaneously.
With its recent five Emmy Award wins and a record-setting 46 Telly Awards under its belt, the Rams Broadcasting Network (RBN) has a lot on its roster for the season. The production team at RBN, built in 2010, produces this award-winning content for the St Louis Rams Football team, including three television shows, web content for stlouisrams.com and all the in-game entertainment. When RBN needed a faster, more efficient workflow to better manage their growing production needs, they looked no further than their own backyard to St. Louis based Studio Network Solutions (SNS) and SNS EVO Shared Storage Server. Throughout the 20-week season, an enormous amount of footage is shot including each and every Rams game. Much of that footage is used for the production of RBN’s in-house television shows including the critically acclaimed Rams 360. The weekly documentary-style show recently won three Emmy awards including Best Show in Sports, Audio-Live or Post Production, Editor-Sports. “EVO has been essential to increasing our productivity,” Stated Chris Slepokura, Video Manager. “Rams 360 has a very intensive workflow and we are a small team, seven people. We are often working on separate features of each show at the same time. EVO fit our budget and gave us the extra storage space to ingest and pull from so our team can easily access our media assets simultaneously.”
With an estimated 1m-registered users and over 600,000 students, Craftsy, a virtual school for crafting enthusiasts is poised to be the largest online education business ever. Craftsy parent company, Denver based Sympoz, Inc., was founded in 2010 by former eBay executives who were frustrated by the quality of online education. Sympoz introduced classes in crafting and cooking, which they quickly found tapped into a large underserved online market segment, women. The crafting courses were so successful that in May 2011, Sympoz launched the Craftsy brand now offering quilting, knitting, crochet, sewing, paper crafts, cake decorating and more.